Enemies

Combat is a core element of Moonlighter. There will be a very wide range of different enemies that will spawn randomly in all rooms, except the entrance, the Healing Pool, and the Abandoned Campsite.

Description
Unlike other similar games, when the enemies spawn, the doors of the room will sometimes be kept open, so the player can keep walking and explore faster. If you leave a room before defeating the enemy, the enemy will have full health again when you come back to the room. If monsters are defeated they will not respawn, even if the player exits the room and enters again, giving the player the possibility of “cleaning” rooms and slowly taking control of that instance of the dungeon.

Chests will spawn randomly on rooms and the player will only be able to open them after defeating all the enemies in the room. The loot that enemies drop on death will consist of parts of their bodies, or weapons and armors they are carrying.

At the end of each dungeon, the player will need to defeat a very tough boss that will drop a very valuable loot and unlock new possibilities for the player.