Items
Items, also referred to as "artifacts", are found in Dungeons throughout the game. Moonlighter is all about the items. There is no “level progression” so having powerful equipment will be the only way to beat the game. Choosing what to keep, what to sell, what to upgrade, and selling the items at the right price will be crucial.
Each item has a base price which is initially unknown by the player. When an item is first picked an entry about it is added to a merchant notebook that Will carries with partial info about the object, resembling the current knowledge that Will has about the object.
All items belong to a culture, linked to each of the dungeons. The player will know more about an item as he obtains more items from that specific culture. All items which are part of the same culture will look alike, so it will be easy for the player to associate them. As the player knows more about the items of a culture, it will get easier for him to set the “perfect” price on the shop.
When selling items, paying attention to customers' expressions will let you know what they think about the current price of the item.
The following is a list of Items in the game Moonlighter.
Crafting Materials[edit | edit source]
List of Items[edit | edit source]
A list of items. Use the search bar to find a specific one. The culture indicates which dungeon you can find the item in.
Item | Description | Culture | Stack | Perfect Normal Price | High Price | Perfect Price NG+ |
---|---|---|---|---|---|---|
Item | Description | Culture | Stack | Perfect Normal Price | High Price | Perfect Price NG+ |
AC Adapter | Usually find these between a "battery" and what requires the power. It must be some sort of converter. | Tech | 5 | 17,105 | 20,993 | 95,787 |
Ancient Pot | It has a small crack or two, but could still hold something. Beautifully crafted. Curious what it could have been used for. | Golem | 5 | 110 | 135 | 615 |
Ancient Sacred Volume | Old and badly conserved volume full of words from a long-forgotten language. | Interdimensional | 5 | 19,883 | 24,402 | 111,344 |
Ancient Wood | Petrified wood from years of sitting in and near particular elements. | Forest | 5 | 1,100 | 1,350 | 6,159 |
Argon Bottle | I would often find the gas in this jar near clean, spotless metal. It must prevent some sort of chemical process resulting in rust. | Tech | 5 | 13,255 | 16,268 | 74,227 |
Bard Puppet Egg | Egg from a Bard Puppet companion. | Desert | 1 | 0 | 0 | -1 |
Blade Leaves | Sharp leaves used as projectile weapons by several rather bothersome enemies... | Forest | 10 | 330 | 405 | 1,847 |
Blade Tree Sprout Egg | Egg from a Blade Tree Sprout companion. | Forest | 1 | 0 | 0 | -1 |
Bomb Detonator | Old trigger mechanism that used to be joined to a bomb. Luckily, the latter disappeared long ago. | Interdimensional | 5 | 8,498 | 10,430 | 47,588 |
Bone Fragment | Piece of a bone from a skeleton that one day started to walk. | Interdimensional | 10 | 2,558 | 3,140 | 14,324 |
Bone Sword Blueprint | It appears the sword described in this blueprint is made out of bones. Maybe the slime alchemist knows what to do with this... | Interdimensional | 1 | 0 | 0 | -1 |
Botany Jottings I | We originally wanted to improve harvest sizes, but the introduction of the LF1 strain seems to have given plants a self-awareness... | Forest | 5 | 2,200 | 2,700 | 12,319 |
Botany Jottings II | Plants moving of their own accord? Possibilities are limitless. A better harvest is only the beginning! I wonder if we could domesticate them? | Forest | 5 | 2,200 | 2,700 | 12,319 |
Botany Jottings III | With continued injection of the LF1 Strain, particular plants have become formidable creatures capable of aggression. We must keep this in line. | Forest | 5 | 2,200 | 2,700 | 12,319 |
Broken Battery | A broken receptacle for non-magical energy... Who created all these Artifacts? | Tech | 5 | 3,135 | 3,848 | 17,555 |
Broken Club | Club broken beyond repair. | Merchant | 1 | 330 | 405 | 1,847 |
Broken Crossbow | Merchant | 1 | 11,000 | 13,500 | 61,599 | |
Broken Dagger | Merchant | 1 | 22,000 | 27,000 | 123,199 | |
Broken Katana | Merchant | 1 | 2,200 | 2,700 | 12,319 | |
Broken Mace | I mean... It's still a chunk of metal that can be thrown about... | Merchant | 1 | 330 | 405 | 1,847 |
Broken Morningstar | A chipped, dulled, and only good-for-chunking lump of metal. | Merchant | 1 | 11,000 | 13,500 | 61,599 |
Broken Rapier | An old, bent, and useless piece of metal. | Merchant | 1 | 2,200 | 2,700 | 12,319 |
Broken Sling | A ragged piece of leather full of holes. It will never fire a projectile again. | Merchant | 1 | 330 | 405 | 1,847 |
Broken Sword | Fairly useless in its current form, but I could easily smelt it down to craft something new! | Golem | 5 | 165 | 203 | 923 |
Broken Whip | The leather completely ruined, this was probably once a great whip. | Merchant | 1 | 22,000 | 27,000 | 123,199 |
Carbon Fiber Plate | Plates made of a thin and resistant fiber composite. | Interdimensional | 5 | 4,703 | 5,772 | 26,336 |
Carnivorous Mutae Jottings | By introducing a steady stream of LF1 to a plant in place of injections, we hope to create a plant large enough to produce fruit for a city! | Forest | 5 | 5,500 | 6,750 | 30,799 |
Carnivorous Mutae Seeds | Seeds that came out of the Forest Guardian upon defeating it. These must be one of a kind. Curious... Could they grow into something?... | Forest | 5 | 5,500 | 6,750 | 30,799 |
Chilled Lava | Lava that appears to have been flash frozen. Always cold to the touch. | Desert | 5 | 2,750 | 3,375 | 15,399 |
Cloth Dye | It would appear that this dye can fire-proof whatever article of clothing it is applied to. The Desert Dungeon is full of interesting items. | Desert | 5 | 3,025 | 3,713 | 16,939 |
Coins | A collection of coins from different cultures ranging from gold coins to coarse and heavier ones. | Interdimensional | 5 | 12,540 | 15,390 | 70,223 |
Composite Bow Blueprint | Blueprint for a bow designed to be fast. Maybe the slime alchemist knows what to do with this... | Interdimensional | 1 | 0 | 0 | -1 |
Conductor Metal | Scrap metal found lying around the Tech Dungeon. Could possibly be used as a conductor when crafting. | Tech | 5 | 660 | 810 | 3,695 |
Copper Reel | Conductive copper spun into strands then wrapped into this reel. Easy to access. Creative design. | Tech | 5 | 8,250 | 10,125 | 46,199 |
Crystal Rock | A beautiful crystal of many colors. I've heard rumors of it being used as a conductor to fantastic results. | Golem | 10 | 83 | 102 | 464 |
Crystal Shards | Broken crystals... Wear and markings signal the possibility that energy of some sort once passed through them. | Tech | 10 | 550 | 675 | 3,079 |
Crystallized Energy | It would appear the energy surging through a Golem crystallizes upon its destruction. Could we harness this power somehow? | Golem | 10 | 110 | 135 | 615 |
Desert Baby Slime Egg | Egg from a Desert Baby Slime companion. | Desert | 1 | 0 | 0 | -1 |
Desert History I | Three suns pierce the sky. Casting almost infinite light upon us. Their rotations aligned to only allow two days of darkness a year. | Desert | 5 | 16,500 | 20,250 | 92,399 |
Desert History II | The three sisters in the sky constantly keep watch over us. Our days are long and they are hot, but the sisters' energy has given us many gifts. | Desert | 5 | 16,500 | 20,250 | 92,399 |
Desert History III | Their limitless heat has given us control of flame. It has powered our machines. And it has created the eternal lava that protects our cities. | Desert | 5 | 16,500 | 20,250 | 92,399 |
Desert Lava Idol | An idol of Naja, made from the desert metal of the Desert Dungeon. | Interdimensional | 5 | 24,007 | 29,464 | 134,439 |
Desert Rope | A rope... that doesn't catch fire... Whoever once resided in the Desert Dungeon must have been an incredibly inventive people. | Desert | 5 | 495 | 608 | 2,771 |
Desert Steel Ingot | Raw steel found in the Desert Dungeon. Years of sandy winds seem to have hardened it beyond most metals. | Desert | 5 | 8,250 | 10,125 | 46,199 |
Desert Steel Sheet | A resilient metal that becomes incredible flexible when a magnetic current is run through it. Must get the blacksmith to experiment with this. | Desert | 10 | 2,750 | 3,375 | 15,399 |
Desert Stone | Polished white stone with a high melting point. | Desert | 5 | 2,970 | 3,645 | 16,631 |
Diamagnetic Sand | Sand that actually reacts to magnetic fields. It's rare, but I've seen several sculptures use this material to create floating scenes of sand. | Desert | 10 | 550 | 675 | 3,079 |
Dimensional Fungus | Fungus that plagues most materials or beings taht have been in contact with the dimensional fluid for a long time. | Interdimensional | 10 | 12,540 | 15,390 | 70,223 |
Dimensional Garbage | Fragments of objects and materials that float in the dimensional fluid. | Interdimensional | 5 | 12,540 | 15,390 | 70,223 |
Dimensional Res. Mineral Ore | The ore required to create the Dimensional Resistant Metal. | Interdimensional | 5 | 12,540 | 15,390 | 70,223 |
Dimensional Resistant Glass | Thick glass able to resist the corruption caused by the fluid between dimensions. | Interdimensional | 5 | 19,883 | 24,402 | 111,344 |
Dimensional Resistant Metal | Strange ochre metal known for its resistance to the fluid between dimensions. | Interdimensional | 5 | 8,498 | 10,430 | 47,588 |
Dimensional Suit Fabric | A piece of fabric from a dimensional suit, the same fabric the Dimensional Police suits are made of. | ICT | 5 | 55,000 | 67,500 | 307,999 |
Electric Jelly | This jelly is electric and I don't mean sweet jiggle dance moves... Extracted from Tech Slimes. I could craft some unheard of weapons with this. | Merchant | 10 | 440 | 540 | 2,463 |
Empowering Crystal | Raw crystal source of magic power. | Merchant | 5 | 110 | 135 | 615 |
Energy Capacitor | Small object. Tomo says it can store energy without magic. This could be useful to anyone. | Tech | 5 | 4,950 | 6,075 | 27,719 |
Explosive Bow Blueprint | It seems that the bow described in this blueprint can make its arrows explode. Maybe someone in this dungeon knows what to do with it... | Interdimensional | 1 | 0 | 0 | -1 |
Fabric | Sturdy, but rough to the touch. I imagine some would want to use this in the creation of decorations. | Golem | 5 | 275 | 338 | 1,539 |
Fertile Soil | A very rich soil that if transported correctly, could lead to a substantially healthier plant than one's standard soil. | Forest | 5 | 1,100 | 1,350 | 6,159 |
Fertilizer | A strong fertilizer that can lead to larger than average plant growth. | Forest | 5 | 1,100 | 1,350 | 6,159 |
Fire Gem | Instant spark upon sharp contact with stone or even coarse cloth. Perfect fire starter. | Desert | 5 | 1,870 | 2,295 | 10,471 |
Fire Jelly | A jelly variant that appears to just constantly be on fire... Found in Desert Slimes. I can't drink anything made from this... can I? | Merchant | 10 | 110 | 135 | 615 |
Fireproof Cloth | A fabric that refuses to burn. Often found wrapped around piles of sand. Possibly used to protect the sand during an extreme heating process? | Desert | 10 | 1,265 | 1,553 | 7,083 |
Flammable Dust | Highly flammable dust. Great for rekindling a fire. I must keep some in stock near the stove. | Desert | 10 | 440 | 540 | 2,463 |
Fluid Conduct | A conduit for transporting fluid, most likely lava. It looks designed to minimize any loss of heat during transportation. | Desert | 5 | 4,015 | 4,928 | 22,483 |
Fluid Vessel | Such ornate designs for something appearing so basic. It is simply a container meant to mix various fluids and substances together. | Forest | 5 | 1,705 | 2,093 | 9,547 |
Flux Energy Jottings | Crafted through compression of magic, this is the greatest achievement of our time. | Tech | 5 | 44,000 | 54,000 | 246,399 |
Flying Golem Egg | Egg from a Flying Golem companion. | Golem | 1 | 0 | 0 | -1 |
Forest Baby Slime Egg | Egg from a Forest Baby Slime companion. | Forest | 1 | 0 | 0 | -1 |
Forest Fruits | Various fruits gathered from within the Forest Dungeon... Some have been proven safe for consumption. Others... have not. | Forest | 5 | 1,980 | 2,430 | 11,087 |
Forest History I | We were an intelligent species. So when the food shortages escalated, we believed we could solve our problem with science... | Forest | 5 | 5,500 | 6,750 | 30,799 |
Forest History II | We created the LF1, and for awhile, things were good. Food was once again abundant and forests began appearing for the first time in ages! | Forest | 5 | 5,500 | 6,750 | 30,799 |
Forest History III | The forest didn't stop growing though... and slowly our world was covered. The plants didn't stop growing though... and slowly... they took over. | Forest | 5 | 5,500 | 6,750 | 30,799 |
Forest Wood Figure | A statue of Carnivorous Mutae sculpted in wood from the Forest Dungeon. | Interdimensional | 5 | 24,007 | 29,464 | 134,439 |
Fossil Bone | A really old bone ressembling more a rock than a bone. | Interdimensional | 5 | 12,540 | 15,390 | 70,223 |
Foundry Rests | I believe this to be the remains of an old foundry. If the Golems are created, what created them? | Golem | 5 | 165 | 203 | 923 |
Gas Suit Egg | Egg from a Gas Suit companion. | Interdimensional | 1 | 0 | 0 | -1 |
Ghost Gauntlets Blueprint | Blueprints for what appear to be intangible gloves. Maybe someone in this dungeon knows what to do with it... | Interdimensional | 1 | 0 | 0 | -1 |
Ghost in a Bottle | Evil spirit trapped inside of a glass bottle. Better not let it out. | ICT | 5 | 55,000 | 67,500 | 307,999 |
Glass Lenses | Glass shaped into a lens with the sole purpose of focusing magical energy. Very useful in the crafting of magical weapons. | Golem | 5 | 110 | 135 | 615 |
Gold Feather | Feather from an unknown animal that keeps glowing even after years separated from its owner. | ICT | 5 | 55,000 | 67,500 | 307,999 |
Gold Runes | These Gold Runes create wonderful patterns upon the Golems. Occasionally you can retrieve one intact after battle. | Golem | 5 | 330 | 405 | 1,847 |
Gold Strands | Actual gold strands woven into wires used by many of the machines in the Tech Dungeon. Maintenance must be costly. | Tech | 5 | 2,310 | 2,835 | 12,935 |
Golem Baby Slime Egg | Egg from a Golem Baby Slime companion. | Golem | 1 | 0 | 0 | -1 |
Golem Chisel | This is definitely a chisel used to carve and shape a Golem. From its frame, I imagine the architects were not much different than ourselves. | Golem | 5 | 550 | 675 | 3,079 |
Golem Core | The core of the very "heart" of a Golem. We have found ways to harness the energy, but are unable to create life from it. | Golem | 5 | 110 | 135 | 615 |
Golem Designs I | These images and hastily written notes seem to resemble a schematic of some sort. Something akin to the Golem roaming around the Golem Dungeon. | Golem | 5 | 1,650 | 2,025 | 9,239 |
Golem Designs II | Further notes on how to create the physical body of a Golem, but nothing on how to actually animate it... | Golem | 5 | 1,650 | 2,025 | 9,239 |
Golem Designs III | Finally, images on inserting a power source into a Golem. Most frustratingly though, the part on fusing the power source is scratched out... | Golem | 5 | 1,650 | 2,025 | 9,239 |
Golem History I | We all come from the dirt. Life is itself dirt. A cycle of birth and decay. Something no man, woman, or even stone can escape. | Golem | 5 | 2,750 | 3,375 | 15,399 |
Golem History II | As we came from dirt, so did the stone. Harnessing the life energy flowing through the ground, we animated rock to serve us. | Golem | 5 | 2,750 | 3,375 | 15,399 |
Golem History III | Stone rose to assist us, to protect us. While our hands crafted their life, their hands cradled ours. | Golem | 5 | 2,750 | 3,375 | 15,399 |
Golem King Energy Crystal | A huge crystal with enough energy to power the enormous Golem King... | Golem | 5 | 2,750 | 3,375 | 15,399 |
Golem King Jottings | The king of stone. Imbued with the largest energy crystal found, this entity will serve to protect us from any who wish us harm. | Golem | 5 | 2,750 | 3,375 | 15,399 |
Golem Statue | A statue of The Golem King made out of rock chunks from the Golem Dungeon. | Interdimensional | 5 | 24,007 | 29,464 | 134,439 |
Golem Turret Egg | Egg from a Golem Turret companion. | Golem | 1 | 0 | 0 | -1 |
Golem Volume | The text is too worn, too faded to be legible. But the carvings upon the stone cover are meticulously detailed. | Golem | 5 | 440 | 540 | 2,463 |
Graaf Generator Egg | Egg from a Graaf Generator companion. | Tech | 1 | 0 | 0 | -1 |
Guidance Desert Potion | Fireflies will guide the user to the next floor of the Desert Dungeon. | Merchant | 5 | 8,800 | 10,800 | 49,279 |
Guidance Forest Potion | Fireflies will guide the user to the next floor of the Forest Dungeon. | Merchant | 5 | 2,750 | 3,375 | 15,399 |
Guidance Golem Potion | Fireflies will guide the user to the next floor of the Golem Dungeon. | Merchant | 5 | 440 | 540 | 2,463 |
Guidance Tech Potion | Fireflies will guide the user to the next floor of the Tech Dungeon. | Merchant | 5 | 17,600 | 21,600 | 98,559 |
Hardened Steel | Strongest steel I have come across. Perfect for crafting new equipment. | Golem | 5 | 330 | 405 | 1,847 |
Heavy Metal Plates | Scratched metal plates from an old armor. | Interdimensional | 10 | 4,703 | 5,772 | 26,336 |
High Levitation Core | Large core usually attached to large chunks of metal floating over Diamagnetic Sand in the Desert Dungeon. | Desert | 5 | 16,500 | 20,250 | 92,399 |
HP Potion I | Restores 40 Health. Should always have one or two of these on hand. | Merchant | 5 | 138 | 170 | 772 |
HP Potion II | Restores 75 Health. Definitely worth the price. | Merchant | 5 | 880 | 1,080 | 4,927 |
HP Potion III | Restores 200 Health. It would have been nice to have this when I ran into that creature... | Merchant | 5 | 3,300 | 4,050 | 18,479 |
HP Potion IV | Restores 500 Health. The Witch sure has outdone herself here. | Merchant | 5 | 8,800 | 10,800 | 49,279 |
HP Potion V | Restores 750 Health. Should always have one or two of these on hand. | Merchant | 5 | 8,250 | 10,125 | 46,199 |
HP Potion VI | Restores 1500 Health. Should always have one or two of these on hand. | Merchant | 5 | 10,725 | 13,163 | 60,059 |
HP Potion VII | Restores 2500 Health. Should always have one or two of these on hand. | Merchant | 5 | 13,200 | 16,200 | 73,919 |
HP Potion VIII | Restores 4500 Health. Should always have one or two of these on hand. | Merchant | 5 | 16,500 | 20,250 | 92,399 |
Hyper Potion | Restores full Health. A vital potion for the more difficult Dungeons. | Merchant | 5 | 22,572 | 27,702 | 126,403 |
Inflammable Liquid | Easily ignitable... | Desert | 5 | 4,950 | 6,075 | 27,719 |
Insulating Dust | Dust used to insulate conduits from heat. | Desert | 10 | 2,255 | 2,768 | 12,627 |
Iron Bar | Iron. Fairly basic, but the very cornerstone of any mid-tier equipment one may wish to craft. | Golem | 10 | 28 | 35 | 156 |
Jewels | A diverse collection of jewels crafted using different techniques and stones of all kinds. | Interdimensional | 5 | 19,883 | 24,402 | 111,344 |
Life Fluid | A fluid that appears to animate and give life to regular plants. Please note - Keep away from the Venus Flytrap. | Forest | 10 | 440 | 540 | 2,463 |
Light Essence | Seemingly ordinary when contained, but it began to glow when spilled upon my arm. Must react to living organisms. | Forest | 5 | 440 | 540 | 2,463 |
Light Power Crystal | A crystal similar to the ones in the Golem Dungeon but containing even more energy and light. | ICT | 5 | 55,000 | 67,500 | 307,999 |
Magic Mushroom | A mushroom giving off a subtle glow. The consumption of it grants random magical attributes for awhile... Never a safe bet to be honest. | Forest | 10 | 66 | 81 | 369 |
Magic Wood | Wood soaked in magical residue for years. Gives off small, blue sparks. Potentially useful material in resisting other elemental magics. | Forest | 10 | 110 | 135 | 615 |
Magnetic Core | A device found at the center of Desert Golems, very much similar to the one found in the living statues of the Golem Dungeon. | Desert | 10 | 330 | 405 | 1,847 |
Magnetic Tool | A tool used to create a magnetic field around a material with the correct polarization. | Desert | 5 | 7,150 | 8,775 | 40,039 |
Magnetite | A mineral used to magnetize other materials. | Desert | 10 | 880 | 1,080 | 4,927 |
Mechanic Big Sword Blueprint | Blueprint for a mechanical big sword. Maybe the slime alchemist knows what to do with this... | Interdimensional | 1 | 0 | 0 | -1 |
Mercury | Liquid metal? On cold days it seems to solidify, but at room temperature it just melts. | Tech | 5 | 1,705 | 2,093 | 9,547 |
Mimic Egg | Egg from a Mimic companion. | Merchant | 1 | 0 | 0 | -1 |
Modified Seeds | Seeds that appear to be modified through some sort of experimentation... Perhaps failed? They never seem to grow anything. | Forest | 5 | 935 | 1,148 | 5,235 |
Monster Skull | The skull of an unknown beast. | Interdimensional | 5 | 2,558 | 3,140 | 14,324 |
Morning Star Blueprint | Blueprint for a big sword of tremendous weight. Maybe the slime alchemist knows what to do with this... | Interdimensional | 1 | 0 | 0 | -1 |
Mother Golem Egg | Egg from a Mother Golem companion. | Desert | 1 | 0 | 0 | -1 |
Naja Jottings | In moments of true darkness, true terror arises. Naja, our Guardian crafted of stone, lava, and of the three suns will then shine brightest. | Desert | 5 | 16,500 | 20,250 | 92,399 |
Nutritive Water | Water swirling with nutrients for plant growth. Not for human consumption. Zenon can not tell me that enough... | Forest | 5 | 1,925 | 2,363 | 10,779 |
Obsidian Rock | Dark and shiny material obtained from cooling lava. | ICT | 5 | 55,000 | 67,500 | 307,999 |
Old Bulb | A rather large bulb once belonging to a now dead plant... It isn't alive... but isn't really dead either... | Forest | 5 | 2,200 | 2,700 | 12,319 |
Old Golem Minion Design | The text is faded, but looks to be instructions on how to create one of the living statues found in the Golem Dungeon. | Golem | 5 | 440 | 540 | 2,463 |
Parasite Spear Blueprint | The blueprint for this spear has lots of toxicity warning signs. Maybe the slime alchemist knows what to do with this... | Interdimensional | 1 | 0 | 0 | -1 |
Petals | Some petals I found particular pleasing to the eye from various plants in the Dungeons. | Forest | 10 | 110 | 135 | 615 |
Plant Flesh | High fiber count in these plants. Very useful for crafting. | Forest | 10 | 66 | 81 | 369 |
Plasma Charge | A small metal and crystal box filled with a fluid similar to lava. | ICT | 5 | 55,000 | 67,500 | 307,999 |
Plastic Cloth | A cloth made out of plastic, highly resistant and flexible. | Interdimensional | 10 | 4,703 | 5,772 | 26,336 |
Plastic Film | Ever so thin layer of "plastic". Found it wrapped around a bunch of wires. | Tech | 5 | 2,420 | 2,970 | 13,551 |
Poison Treated Glass | A glass with a quimic treatment to make it resistant to poison. | ICT | 5 | 55,000 | 67,500 | 307,999 |
Power Supply | A compartment perfectly shaped to hold the objects called "batteries". | Tech | 5 | 16,005 | 19,643 | 89,627 |
Preserved Root | A very old, very well-preserved root. | Forest | 5 | 660 | 810 | 3,695 |
Pure Acid | Pure acid. Don't know what possessed me to attempt collecting this stuff. Melts through almost anything. | Forest | 10 | 440 | 540 | 2,463 |
Recharger Egg | Egg from a Recharger companion. | Tech | 1 | 0 | 0 | -1 |
Resistant Glass | Heat and sand blasted glass. Used as an insulate for various objects against extreme temperatures. | Desert | 5 | 4,730 | 5,805 | 26,487 |
Reveal Desert Potion | Reveals the Desert Dungeon map upon use. | Merchant | 5 | 17,600 | 21,600 | 98,559 |
Reveal Forest Potion | Reveals the Forest Dungeon map upon use. | Merchant | 5 | 5,500 | 6,750 | 30,799 |
Reveal Golem Potion | Reveals the Golem Dungeon map upon use. | Merchant | 5 | 880 | 1,080 | 4,927 |
Reveal Tech Potion | Reveals the Tech Dungeon map upon use. | Merchant | 5 | 35,200 | 43,200 | 197,119 |
Rich Jelly | A jelly-like substance with many curative properties. Can be extracted from the various Slimes. Essential in brewing potions. | Merchant | 10 | 6 | 8 | 33 |
Root | A root from a giant plant. Very useful in the crafting of new bows. | Golem | 10 | 6 | 8 | 33 |
Rune Tool | Looks to of been a tool used to inscribe text upon metal and stone. Could perhaps be used to inscribe runes upon my equipment. | Golem | 5 | 1,650 | 2,025 | 9,239 |
Shock Absorb Material | A chunk of material used to protect more valuable things from shocks and crashes. | ICT | 5 | 55,000 | 67,500 | 307,999 |
Small Spectral Flame | The flame of a ghost from another dimension. Beautiful and ethereal. | Interdimensional | 5 | 4,703 | 5,772 | 26,336 |
Soldering Iron | A tool used to fuse various metals together. | Desert | 5 | 5,885 | 7,223 | 32,955 |
Speed Powder | A powder that can accelerate plant growth. Perhaps useful in a potion? | Forest | 5 | 2,200 | 2,700 | 12,319 |
Spike Chain Egg | Egg from a Spike Chain companion. | Interdimensional | 1 | 0 | 0 | -1 |
Spore Sword Blueprint | The sword described in this blueprint seems organic and poisonous. Maybe someone in this dungeon knows what to do with it... | Interdimensional | 1 | 0 | 0 | -1 |
Staff Spear Blueprint | A blueprint for a staff capable of shooting. Maybe the slime alchemist knows what to do with this... | Interdimensional | 1 | 0 | 0 | -1 |
Straw | A simple pile of straw. Nothing astonishing. Appears to be covered in some corrosive liquids though. Perhaps used as insulation for something? | Forest | 5 | 550 | 675 | 3,079 |
Strong Leaves | Hardened leaves that are flexible enough to ricochet off walls instead of shattering. That was a lesson hard learned... | Forest | 10 | 440 | 540 | 2,463 |
Tech Explosive | A high quality explosive kept inactive so long who knows if it still works... | ICT | 5 | 55,000 | 67,500 | 307,999 |
Tech History I | Magic ran rampant in the land. Both creatures and man of unimaginable power, attained at the roll of a dice, took advantage of the lesser... | Tech | 5 | 44,000 | 54,000 | 246,399 |
Tech History II | It was the divide between magics and non-magics that shaped our world as we know it. Everything changed when magic was captured. | Tech | 5 | 44,000 | 54,000 | 246,399 |
Tech History III | Harnessed as pure power, magic was made available to anyone who wished it. Through this captured magic, our civilization flourished. | Tech | 5 | 44,000 | 54,000 | 246,399 |
Tech Recycled Metal Ball | A recycled ball made of different metals from the Tech Dungeon. Its details resemble the Energy Flux from the Tech Dungeon. | Interdimensional | 5 | 24,007 | 29,464 | 134,439 |
Teethstone | Very sharp stone, commonly found on the bodies of ancient Golems. | Golem | 10 | 6 | 8 | 33 |
Tesla Baby Slime Egg | Egg from a Tesla Baby Slime companion. | Tech | 1 | 0 | 0 | -1 |
Tesla Coil Engine | Electricity literally jumps off of the coil. Must find a way to craft this into a weapon. | Tech | 5 | 5,500 | 6,750 | 30,799 |
Thermo Magnetic Engine | With so many whirling parts, it appears magical. A device that transforms heat energy into magnetic waves. | Desert | 5 | 10,120 | 12,420 | 56,671 |
Thief Gloves Blueprint | The gloves in this blueprint are made for thieves. Maybe the slime alchemist knows what to do with this... | Interdimensional | 1 | 0 | 0 | -1 |
Toxic Liquid | Volatile liquid used to create poisonous clouds. | Interdimensional | 5 | 2,558 | 3,140 | 14,324 |
Treated Wood | Wood treated to resist corrosive liquids. | Tech | 5 | 5,665 | 6,953 | 31,723 |
Triple Cell Battery | A much larger variant of the Capacitor. It would appear this can store massive amounts of non-magical energy. | Tech | 5 | 11,000 | 13,500 | 61,599 |
Tungsten Reel | This metal seemed to be able to take a high amount of heat before finally melting. | Tech | 5 | 9,460 | 11,610 | 52,975 |
Vacuum Tube | Small glass globe with some metal twigs inside it. Pretty, but no idea what this is used for. | Tech | 5 | 7,590 | 9,315 | 42,503 |
Venom Jelly | A poisonous jelly variant found in Forest Slimes. Please extract with care. | Merchant | 10 | 22 | 27 | 123 |
Venomous Spores | The title pretty much says it. Venomous. Not fun. Used by many enemies in the Forest Dungeon. Be wary... | Forest | 10 | 66 | 81 | 369 |
Vine | A strong, yet flexible material used by the Tangle creatures to protect themselves. | Golem | 10 | 3 | 4 | 16 |
Volcanic Stone | A stone formed from magma sitting in one location for too long. Round and very porous. Great for filters. | Desert | 10 | 110 | 135 | 615 |
Water Lamp | How curious. A lamp not of flame, but of glowing water. Heavier for sure, but more reliable in the long run. | Golem | 5 | 275 | 338 | 1,539 |
Water Sphere | A milky white sphere or some unknown material containing water emitting a strange, almost eerie light. | Golem | 10 | 110 | 135 | 615 |
Welding Gun | Through the use of several other resources, this device can bond together particular metals firmly together. | Tech | 5 | 12,815 | 15,728 | 71,763 |
Welding Rods | Metal in a thin wire. Used as a bonding agent. | Tech | 10 | 3,740 | 4,590 | 20,943 |
Whetstone | Basic stone used by blacksmiths to grind and sharpen weapons. Can never have too many of these. | Golem | 10 | 17 | 21 | 95 |
White Stone | Piece of a container for preserving the properties of infused water. | Golem | 5 | 275 | 338 | 1,539 |
Wind Tree Sprout Egg | Egg from a Wind Tree Sprout companion. | Forest | 1 | 0 | 0 | -1 |
Wires | Small strands of metal used to conduct electricity. | Tech | 5 | 2,805 | 3,443 | 15,707 |
Wolfram Rock | A raw version of the tungsten metal. Unprocessed, but surely valuable to anyone in need of the material. | Tech | 5 | 6,985 | 8,573 | 39,115 |
A list of armor and weapons. Use the search bar to find a specific one. All belong to the Merchant Culture.
Item | Description | Type | Tier | Perfect Normal Price | High Price |
---|---|---|---|---|---|
Item | Description | Type | Tier | Perfect Normal Price | High Price |
Gas Spear | A poisonous spear filled with a toxic liquid. When transformed it expels toxic gas that envenoms enemies. | Spear | |||
Bone Sword | A short sword made out of bones. When transformed, its speed and damage are increased. | Sword and Shield | |||
Spore Sword | A short sword with poisonous abilities when transformed. Each attack throws two spores and envenoms every enemy that hits the wielder. | Sword and Shield | |||
Staff Spear | A fire staff from a magical dimension. When transformed it is able to cast fire balls from its tip. | Spear | |||
Ghost Gloves | Ghostly gloves able to contact enemies despite not being tangible. When transformed they are able to create spiritual projectiles. | Gloves | |||
Morning Star | A knight's morning star is so heavy it is carried as a Big Sword. When transformed its weight can provoke a low-intensity seism in the room. | Big Sword | |||
Composite Bow | Due to the flexible and light materials of this bow its shooting speed increases when transformed. | Bow | |||
Explosive Bow | High tech bow that adds to each arrow an explosive head when transformed. | Bow | |||
Thief Gauntlet | Famous type of gloves beloved by robbers. When transformed they make enemies drop items in exchange of users health. | Gloves | |||
Mechanic Big Sword | Big Sword | 0 | 0 | ||
Broom Spear | A tool with one, simple purpose. To clean. At least, that is if held in untrained hands. | Spear | 0 | 55 | 68 |
Training Bow | Wood and metal from the Golem Culture merge harmoniously to create a well-balanced bow. | Bow | 0 | 1,100 | 1,350 |
Training Spear | The spear is the longest ranged melee weapon one could wield. Easy to fling around, but difficult to master. | Spear | 0 | 1,100 | 1,350 |
Training Gloves | Incredibly light, incredibly fast, incredibly satisfying. Due to their short range though, they are much riskier than other weapons. | Gloves | 0 | 1,100 | 1,350 |
Training Big Sword | It's a big sword. Large attack area, but it isn't very sharp. You are basically swinging an oversized metal bat with this equipped. | Big Sword | 0 | 1,100 | 1,350 |
Training Short Sword | With sword in hand and shield in the other, this combination strikes a perfect balance between attack and defense. | Sword and Shield | 0 | 1,100 | 1,350 |
Runic Bow | Bow full of runes allowing it to create mortal immaterial arrows. | Bow | 1 | 501,600 | 615,600 |
Hero's Bow | Strange ancient bow made from materials that can't be found in this world. | Bow | 1 | 4,400 | 5,400 |
Hunter Bow | Wood and metal from the Golem Culture merge harmoniously to create a well-balanced bow. | Bow | 1 | 4,400 | 5,400 |
Iron Boots | Originally mass produced for soldiers of the Grand Army, but works equally well for anyone Dungeon diving. | Boots | 1 | 4,400 | 5,400 |
Ether Sable | Sword with a blade made by manipulating photons. Its design is owned by a dimensional militia. | Sword and Shield | 1 | 501,600 | 615,600 |
Iron Helmet | Headgear made from the lightest metals available. It's a trade off between armor and agility. | Helmet | 1 | 4,400 | 5,400 |
Steel Boots | Offer resounding protection. Which is good, because one is not going to be dodging musch with this much metal strapped to their feet. | Boots | 1 | 4,400 | 5,400 |
Catapult Bow | May Stun. I mean... This thing comprise of random resources from the Golem Dungeon is essentially chunking rocks. | Bow | 1 | 4,400 | 5,400 |
Fabric Boots | Boots made out of resilient fabric. Perfect for travelers, but not the best at protecting feet from enemy attacks. | Boots | 1 | 4,400 | 5,400 |
Hero's Sword | Old sword said to have been carried by a legendary hero. | Sword and Shield | 1 | 4,400 | 5,400 |
Master Fists | The best design for a pair of gloves. Brought from a dimension where a famous contact warrior created them. | Gloves | 1 | 501,600 | 615,600 |
Rough Gloves | May Stun. These are not so much gloves, but small boulders crudely attached to your hands. | Gloves | 1 | 4,400 | 5,400 |
Steel Helmet | Layers of the heaviest, thickest metals crafted into a sturdy, resilient, damage reducing helmet. | Helmet | 1 | 4,400 | 5,400 |
Warrior Spear | A mighty spear built with the strength required to shape Golems. | Spear | 1 | 4,400 | 5,400 |
Fabric Bandana | This semi-ordinary bandana is weaved together with the strongest fibers to help protect the wearer. | Helmet | 1 | 4,400 | 5,400 |
Fighter Gloves | Let us be honest for a moment. These are just giant claws made of Golem Iron. As equally ferocious as they are crude. | Gloves | 1 | 4,400 | 5,400 |
Rock Big Sword | May Stun. Really, they decided to throw out the idea of a sword cutting with this one. Designed to purely crush your foes. | Big Sword | 1 | 4,400 | 5,400 |
Valkyrie Spear | Spear carried by mighty female warriors in other dimension known for their skill at combat. | Spear | 1 | 501,600 | 615,600 |
Iron Chestplate | Basic armor most commonly used by Merchants. Fairly light with decent resistance and mobility. | Chestplate | 1 | 4,400 | 5,400 |
Buster Big Sword | This greatsword is the result of countless hours of polishing the blade using the unique rocks and water of the Golem Dungeon. | Big Sword | 1 | 4,400 | 5,400 |
Steel Chestplate | Chestplate offering the best protection against enemies. It's incredibly heavy though. Basically a chunk of steel strapped to ones chest. | Chestplate | 1 | 4,400 | 5,400 |
Fabric Chestplate | The sturdy fabric of this tunic is durable while remaining light. | Chestplate | 1 | 4,400 | 5,400 |
Golem Drill Spear | May Stun. Intended for mining, the spear head was made incredibly hard to pierce through rock. This principle applies to most enemies. | Spear | 1 | 4,400 | 5,400 |
Rusty Short Sword | May Stun. Why cut when you can bash. At least.... that is the thought with this one. | Sword and Shield | 1 | 4,400 | 5,400 |
Ragnarok Big Sword | Big sword with so much strength in it that it is said to bring the end of the world. | Big Sword | 1 | 501,600 | 615,600 |
Soldier Short Sword | The best materials of the Golem Culture polished to a fault. | Sword and Shield | 1 | 4,400 | 5,400 |
Composite Armor Boots | This sci-fi looking bandana is composed of the strongest materials known by the ICT to help protect the wearer. | Boots | 1 | 475,200 | 583,200 |
Composite Armor Helmet | This sci-fi looking bandana is composed of the strongest materials known by the ICT to help protect the wearer. | Helmet | 1 | 501,600 | 615,600 |
Composite Armor Chestplate | This sci-fi looking chestplate is composed of the strongest materials known by the ITC to help protect the wearer. | Chestplate | 1 | 501,600 | 615,600 |
Poison Bow | Poisons. Upon knocking an arrow, it becomes poisoned via the venomous bowstring. Requires special care when using. | Bow | 2 | 70,400 | 86,400 |
Natural Bow | The fiber based resources of the Forest Culture come together here to create a remarkably light, yet powerful bow. | Bow | 2 | 70,400 | 86,400 |
Runic Bow II | Bow full of runes allowing it to create mortal immaterial arrows. | Bow | 2 | 556,600 | 683,100 |
Wood's Spear | Built strong, but incredibly flexible. Beautifully crafted from wood found from the Forest Culture. | Spear | 2 | 70,400 | 86,400 |
Hero's Bow II | Strange ancient bow made from materials that can't be found in this world. | Bow | 2 | 70,400 | 86,400 |
Iron Boots II | Originally mass produced for soldiers of the Grand Army, but works equally well for anyone Dungeon diving. | Boots | 2 | 48,400 | 59,400 |
Ether Sable II | Sword with a blade made by manipulating photons. Its design is owned by a dimensional militia. | Sword and Shield | 2 | 556,600 | 683,100 |
Iron Helmet II | Headgear made from the lightest metals available. It's a trade off between armor and agility. | Helmet | 2 | 48,400 | 59,400 |
Steel Boots II | Offer resounding protection. Which is good, because one is not going to be dodging musch with this much metal strapped to their feet. | Boots | 2 | 48,400 | 59,400 |
Wild Big Sword | I remember comparing that training sword to a baseball bat... this is truly a giant baseball bat. | Big Sword | 2 | 70,400 | 86,400 |
Fabric Boots II | Boots made out of resilient fabric. Perfect for travelers, but not the best at protecting feet from enemy attacks. | Boots | 2 | 48,400 | 59,400 |
Hero's Sword II | Old sword said to have been carried by a legendary hero. | Sword and Shield | 2 | 70,400 | 86,400 |
Master Fists II | The best design for a pair of gloves. Brought from a dimension where a famous contact warrior created them. | Gloves | 2 | 556,600 | 683,100 |
Steel Helmet II | Layers of the heaviest, thickest metals crafted into a sturdy, resilient, damage reducing helmet. | Helmet | 2 | 48,400 | 59,400 |
Toxic Big Sword | Poisons. Forged by injecting the poisoned fluids of the Forest Dungeon directly into the wood. | Big Sword | 2 | 70,400 | 86,400 |
Fabric Bandana II | This semi-ordinary bandana is weaved together with the strongest fibers to help protect the wearer. | Helmet | 2 | 48,400 | 59,400 |
Valkyrie Spear II | Spear carried by mighty female warriors in other dimension known for their skill at combat. | Spear | 2 | 556,600 | 683,100 |
Venom Short Sword | Poisons. From the hilt, poison seeps down the blade to inflict lasting pain upon one's foes. | Sword and Shield | 2 | 70,400 | 86,400 |
Venom Sting Spear | Poisons. A simplistic wooden spear, but poison running through the shaft into the spearhead will leave anyone in pain. | Spear | 2 | 70,400 | 86,400 |
Iron Chestplate II | Basic armor most commonly used by Merchants. Fairly light with decent resistance and mobility. | Chestplate | 2 | 48,400 | 59,400 |
Knight Short Sword | Superior metals of the Golem Culture fuse with exquisite wood of the Forest Culture to create this elaborate piece of equipment. | Sword and Shield | 2 | 70,400 | 86,400 |
Venom Twins Gloves | Poisons. Small bags of poison residing inside the gloves inject a small dose of poison directly into your foes. | Gloves | 2 | 70,400 | 86,400 |
Steel Chestplate II | Chestplate offering the best protection against enemies. It's incredibly heavy though. Basically a chunk of steel strapped to ones chest. | Chestplate | 2 | 48,400 | 59,400 |
Fabric Chestplate II | The sturdy fabric of this tunic is durable while remaining light. | Chestplate | 2 | 48,400 | 59,400 |
Forest Spirit Gloves | Vines covered in thorns wrapped around one's hand to symbolize the simple death nature itself can provide. | Gloves | 2 | 70,400 | 86,400 |
Ragnarok Big Sword II | Big sword with so much strength in it that it is said to bring the end of the world. | Big Sword | 2 | 556,600 | 683,100 |
Composite Armor Boots II | This sci-fi looking bandana is composed of the strongest materials known by the ICT to help protect the wearer. | Boots | 2 | 556,600 | 683,100 |
Composite Armor Helmet II | This sci-fi looking bandana is composed of the strongest materials known by the ICT to help protect the wearer. | Helmet | 2 | 556,600 | 683,100 |
Composite Armor Chestplate II | This sci-fi looking chestplate is composed of the strongest materials known by the ITC to help protect the wearer. | Chestplate | 2 | 556,600 | 683,100 |
Hell Spear | Burns. The three desert suns reflect off of the shaft of this spear, directing high temperatures into the spear head. | Spear | 3 | 281,600 | 345,600 |
Soldier Bow | Crudely crafted from the limited fibers of the Desert Culture, this bow looks best in the hands of a soldier. Regardless, it gets the job done. | Bow | 3 | 281,600 | 345,600 |
Flame Gloves | Burns. The magnetic cores embedded in these gloves keep lava constantly flowing even while punching. | Gloves | 3 | 281,600 | 345,600 |
Monkey Spear | The tale of the Monkey King comes to mind as one looks upon this crimson spear. Truly a spear worthy of him. | Spear | 3 | 281,600 | 345,600 |
Runic Bow III | Bow full of runes allowing it to create mortal immaterial arrows. | Bow | 3 | 611,600 | 750,600 |
Captain Gloves | Special alloy metals and an experimental smelting process makes these gloves stronger than most without adding unnecessary weight. | Gloves | 3 | 281,600 | 345,600 |
Hero's Bow III | Strange ancient bow made from materials that can't be found in this world. | Bow | 3 | 281,600 | 345,600 |
Iron Boots III | Originally mass produced for soldiers of the Grand Army, but works equally well for anyone Dungeon diving. | Boots | 3 | 105,600 | 129,600 |
Blaze Big Sword | Burns. Must be the combination of lava infused directly into the metal. | Big Sword | 3 | 281,600 | 345,600 |
Ether Sable III | Sword with a blade made by manipulating photons. Its design is owned by a dimensional militia. | Sword and Shield | 3 | 611,600 | 750,600 |
Iron Helmet III | Headgear made from the lightest metals available. It's a trade off between armor and agility. | Helmet | 3 | 105,600 | 129,600 |
Steel Boots III | Offer resounding protection. Which is good, because one is not going to be dodging musch with this much metal strapped to their feet. | Boots | 3 | 105,600 | 129,600 |
Fabric Boots III | Boots made out of resilient fabric. Perfect for travelers, but not the best at protecting feet from enemy attacks. | Boots | 3 | 105,600 | 129,600 |
Flamethrower Bow | Burns. Lava flowing through the bow's core superheats the arrows, lighting them on fire. | Bow | 3 | 281,600 | 345,600 |
Hero's Sword III | Old sword said to have been carried by a legendary hero. | Sword and Shield | 3 | 281,600 | 345,600 |
Master Fists III | The best design for a pair of gloves. Brought from a dimension where a famous contact warrior created them. | Gloves | 3 | 611,600 | 750,600 |
Steel Helmet III | Layers of the heaviest, thickest metals crafted into a sturdy, resilient, damage reducing helmet. | Helmet | 3 | 105,600 | 129,600 |
Vulcan Big Sword | One of the heaviest greatswords to come out of Rynoka. Forged from Desert Steel, it is an unstoppable, wrecking machine. | Big Sword | 3 | 281,600 | 345,600 |
Fabric Bandana III | This semi-ordinary bandana is weaved together with the strongest fibers to help protect the wearer. | Helmet | 3 | 105,600 | 129,600 |
Reborn Short Sword | Burns. The flames of the forge never left this sword, the heat of the desert still radiating from the blade. | Sword and Shield | 3 | 281,600 | 345,600 |
Valkyrie Spear III | Spear carried by mighty female warriors in other dimension known for their skill at combat. | Spear | 3 | 611,600 | 750,600 |
Iron Chestplate III | Basic armor most commonly used by Merchants. Fairly light with decent resistance and mobility. | Chestplate | 3 | 105,600 | 129,600 |
Steel Chestplate III | Chestplate offering the best protection against enemies. It's incredibly heavy though. Basically a chunk of steel strapped to ones chest. | Chestplate | 3 | 105,600 | 129,600 |
Commander Short Sword | Casting from the lava of the Desert Culture creates a powerful sword and shield to the standard of any commander worth their salt. | Sword and Shield | 3 | 281,600 | 345,600 |
Fabric Chestplate III | The sturdy fabric of this tunic is durable while remaining light. | Chestplate | 3 | 105,600 | 129,600 |
Ragnarok Big Sword III | Big sword with so much strength in it that it is said to bring the end of the world. | Big Sword | 3 | 611,600 | 750,600 |
Related achievements[edit | edit source]
Icon | Name | Description |
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Evil Merchant | Sell 20 items slightly overpriced |
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Good Merchant | Sell 20 items for the perfect price |
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Naive Merchant | Sell 40 items really cheap |
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Wasteful Merchant | Buy more than 10 items on Le Retailer |